There are many types of entertainment in every generation. As technology improves, entertainment also changes. In the Medieval Ages, they had books, live shows, many types of physical games. The 20th century had televisions and shows. In the 21st Century, technology just exploded and computer technology has improved a lot. 8 years into the 21st Century, we had smartphones. And now 10 years into the 21st Century, we already have an invention which hundreds of millions use - tablets. Studies show that everyday, millions of people worldwide play games in the evening or whenever they have time. The world is changing very quickly and entertainment sources are becoming more fun to play.

- People are starting to use tablets as entertainment more than smartphones.
- People tend to play with tablets whenever they have free time or in the evening
- People are more focused and play on tablets longer than people who play on smartphones
I think an advantage is that it helps people get used to the tablets. Games also help people in a mental way (example: help pick decisions better, mental concentration improves, etc). Game marketing will also improve on tablets, well because people are starting to play games more on tablets than on consoles or watching TV.
To advantages, there are always disadvantages. A possible disadvantage could be that the game could be too addicting, bringing down a student's grades. Another possible disadvantage is that people are not becoming productive and becoming more dull by the minute. They could be out there learning something or playing sports in the evening but they spend time on their tablets.

- People are starting to use tablets as entertainment more than smartphones.
- People tend to play with tablets whenever they have free time or in the evening
- People are more focused and play on tablets longer than people who play on smartphones
I think an advantage is that it helps people get used to the tablets. Games also help people in a mental way (example: help pick decisions better, mental concentration improves, etc). Game marketing will also improve on tablets, well because people are starting to play games more on tablets than on consoles or watching TV.
To advantages, there are always disadvantages. A possible disadvantage could be that the game could be too addicting, bringing down a student's grades. Another possible disadvantage is that people are not becoming productive and becoming more dull by the minute. They could be out there learning something or playing sports in the evening but they spend time on their tablets.
I think gaming could be a good thing to ease off stress but it could lead to the disadvantages I stated above. Could there be a way where gaming DOES improve your mental abilities drastically? Is there a way where gaming could actually be productive in anyway possible? Is this starting to become a real problem? Those are unanswered questions that could prove anything.
This video is a small example of games on the iPad.
Etherington, Darrel. "Study Shows Why Tablets Could Become The New Center Of Living Room Entertainment." TechCrunch. TechCrunch, 29 Oct. 2012. Web. 03 Nov. 2012. <http://techcrunch.com/2012/10/29/study-shows-why-tablets-could-become-the-new-center-of-living-room-entertainment/>.
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